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Description
Single mesh.
3dmax - just standart lights, ray trace, fog x2, ambient lights.
~2hours for model from scratch to basic shapes
~2hours for light/color and fogs setup, with descriptions for my students )
polycount lower than ~5k.
this cool round ligts actially artifacts from low-sample rays, i think about to set em in final scene.
3dmax - just standart lights, ray trace, fog x2, ambient lights.
~2hours for model from scratch to basic shapes
~2hours for light/color and fogs setup, with descriptions for my students )
polycount lower than ~5k.
this cool round ligts actially artifacts from low-sample rays, i think about to set em in final scene.
Image size
1200x900px 191.35 KB
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